![]() Every 750 damage dealt to the Behemoth while in the umbral realm builds a stack. Slayers in the umbral realm are now unstaggerable and take 50% less damage. ![]() Strega’s Harvester grants a 5/10/15% bonus chance to get double parts from any break in the related Escalation. Replaced the Strega’s Tonic talent with the Strega’s Harvester talent in all Escalations.Elemental variants can now appear in escalations outside that of their own element.This also gives Slayers an additional way to increase their odds and reduce the time spent getting the parts they need to craft legendary weapons. Slayers may not be able to choose the Behemoths they see, but they’ll receive more total breaks than they would have previously. On the other hand, adding Strega’s Harvester should now make it more rewarding to play Escalations past Talent Level 25. With the addition of Iceborne and other defensive omnicells, Strega’s Tonic no longer contributed to the kind of experience we wanted Slayers to have. While the mode has a lot of defensive power, always-on lifesteal for all players of all skill levels makes designing true challenges… challenging. Strega’s Tonic created a problematic design space for Escalation. One of the biggest changes to the game mode is the removal of the Strega’s Tonic talent and the addition of Strega’s Harvester. Returning to Radiant Escalation was a great opportunity to think about Escalation as a whole. Updated The Chronovore’s journal entry to reflect the latest events in the Shattered Isles.The Chronoslayer Event Pass can still be completed by Slayers who have unlocked it, but it can no longer be unlocked. The Chronovore cosmetic armour set can now be earned by reaching Radiant Escalation talent level 25.New Chronovore-themed banner fabric and sigil rewards can now be earned by reaching Radiant Escalation talent level 25.
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